3D光学相干断层扫描图像中视网膜流体的准确分割是诊断和个性化眼部疾病的关键。尽管深度学习在这项任务上取得了成功,但受过训练的监督模型通常会因不像标记示例的图像而失败,例如对于使用不同设备获取的图像。我们在此提出了一个新型的半监督学习框架,用于从新未标记的域分割体积图像。我们共同使用受监督和对比度学习,还引入了一种对比配对方案,该方案利用3D中附近切片之间的相似性。此外,我们建议通过渠道聚合作为对比特征图投影的常规空间释放聚合的替代方法。我们评估了从(标记的)源域对(未标记的)目标域的域适应方法,每个方法都包含具有不同采集设备的图像。在目标域中,我们的方法获得了比SIMCLR(最先进的对比框架)高13.8%的骰子系数,并导致结果可与该领域中有监督的训练的上限相当。在源域中,我们的模型还通过成功利用来自许多未标记的图像的信息,将结果提高了5.4%。
translated by 谷歌翻译
We propose a novel task, G4C (Goal-driven Guidance Generation in Grounded Communication), for studying goal-driven and grounded natural language interactions. Specifically, we choose Dungeons and Dragons (D&D) -- a role-playing game consisting of multiple player characters and a Dungeon Master (DM) who collaborate to achieve a set of goals that are beneficial to the players -- as a testbed for this task. Here, each of the player characters is a student, with their own personas and abilities, and the DM is the teacher, an arbitrator of the rules of the world and responsible for assisting and guiding the students towards a global goal. We propose a theory-of-mind-inspired methodology for training such a DM with reinforcement learning (RL), where a DM: (1) learns to predict how the players will react to its utterances using a dataset of D&D dialogue transcripts; and (2) uses this prediction as a reward function providing feedback on how effective these utterances are at guiding the players towards a goal. Human and automated evaluations show that a DM trained with RL to generate guidance by incorporating a theory-of-mind of the players significantly improves the players' ability to achieve goals grounded in their shared world.
translated by 谷歌翻译
We present NusaCrowd, a collaborative initiative to collect and unite existing resources for Indonesian languages, including opening access to previously non-public resources. Through this initiative, we have has brought together 137 datasets and 117 standardized data loaders. The quality of the datasets has been assessed manually and automatically, and their effectiveness has been demonstrated in multiple experiments. NusaCrowd's data collection enables the creation of the first zero-shot benchmarks for natural language understanding and generation in Indonesian and its local languages. Furthermore, NusaCrowd brings the creation of the first multilingual automatic speech recognition benchmark in Indonesian and its local languages. Our work is intended to help advance natural language processing research in under-represented languages.
translated by 谷歌翻译
User and product information associated with a review is useful for sentiment polarity prediction. Typical approaches incorporating such information focus on modeling users and products as implicitly learned representation vectors. Most do not exploit the potential of historical reviews, or those that currently do require unnecessary modifications to model architecture or do not make full use of user/product associations. The contribution of this work is twofold: i) a method to explicitly employ historical reviews belonging to the same user/product to initialize representations, and ii) efficient incorporation of textual associations between users and products via a user-product cross-context module. Experiments on IMDb, Yelp-2013 and Yelp-2014 benchmarks show that our approach substantially outperforms previous state-of-the-art. Since we employ BERT-base as the encoder, we additionally provide experiments in which our approach performs well with Span-BERT and Longformer. Furthermore, experiments where the reviews of each user/product in the training data are downsampled demonstrate the effectiveness of our approach under a low-resource setting.
translated by 谷歌翻译
The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
translated by 谷歌翻译
Adversarial attacks hamper the decision-making ability of neural networks by perturbing the input signal. The addition of calculated small distortion to images, for instance, can deceive a well-trained image classification network. In this work, we propose a novel attack technique called Sparse Adversarial and Interpretable Attack Framework (SAIF). Specifically, we design imperceptible attacks that contain low-magnitude perturbations at a small number of pixels and leverage these sparse attacks to reveal the vulnerability of classifiers. We use the Frank-Wolfe (conditional gradient) algorithm to simultaneously optimize the attack perturbations for bounded magnitude and sparsity with $O(1/\sqrt{T})$ convergence. Empirical results show that SAIF computes highly imperceptible and interpretable adversarial examples, and outperforms state-of-the-art sparse attack methods on the ImageNet dataset.
translated by 谷歌翻译
Quantifying motion in 3D is important for studying the behavior of humans and other animals, but manual pose annotations are expensive and time-consuming to obtain. Self-supervised keypoint discovery is a promising strategy for estimating 3D poses without annotations. However, current keypoint discovery approaches commonly process single 2D views and do not operate in the 3D space. We propose a new method to perform self-supervised keypoint discovery in 3D from multi-view videos of behaving agents, without any keypoint or bounding box supervision in 2D or 3D. Our method uses an encoder-decoder architecture with a 3D volumetric heatmap, trained to reconstruct spatiotemporal differences across multiple views, in addition to joint length constraints on a learned 3D skeleton of the subject. In this way, we discover keypoints without requiring manual supervision in videos of humans and rats, demonstrating the potential of 3D keypoint discovery for studying behavior.
translated by 谷歌翻译
Pragmatics is an essential part of communication, but it remains unclear what mechanisms underlie human pragmatic communication and whether NLP systems capture pragmatic language understanding. To investigate both these questions, we perform a fine-grained comparison of language models and humans on seven pragmatic phenomena, using zero-shot prompting on an expert-curated set of English materials. We ask whether models (1) select pragmatic interpretations of speaker utterances, (2) make similar error patterns as humans, and (3) use similar linguistic cues as humans to solve the tasks. We find that the largest models achieve high accuracy and match human error patterns: within incorrect responses, models favor the literal interpretation of an utterance over heuristic-based distractors. We also find evidence that models and humans are sensitive to similar linguistic cues. Our results suggest that even paradigmatic pragmatic phenomena may be solved without explicit representations of other agents' mental states, and that artificial models can be used to gain mechanistic insights into human pragmatic processing.
translated by 谷歌翻译
Video understanding is a growing field and a subject of intense research, which includes many interesting tasks to understanding both spatial and temporal information, e.g., action detection, action recognition, video captioning, video retrieval. One of the most challenging problems in video understanding is dealing with feature extraction, i.e. extract contextual visual representation from given untrimmed video due to the long and complicated temporal structure of unconstrained videos. Different from existing approaches, which apply a pre-trained backbone network as a black-box to extract visual representation, our approach aims to extract the most contextual information with an explainable mechanism. As we observed, humans typically perceive a video through the interactions between three main factors, i.e., the actors, the relevant objects, and the surrounding environment. Therefore, it is very crucial to design a contextual explainable video representation extraction that can capture each of such factors and model the relationships between them. In this paper, we discuss approaches, that incorporate the human perception process into modeling actors, objects, and the environment. We choose video paragraph captioning and temporal action detection to illustrate the effectiveness of human perception based-contextual representation in video understanding. Source code is publicly available at https://github.com/UARK-AICV/Video_Representation.
translated by 谷歌翻译
Mix-up training approaches have proven to be effective in improving the generalization ability of Deep Neural Networks. Over the years, the research community expands mix-up methods into two directions, with extensive efforts to improve saliency-guided procedures but minimal focus on the arbitrary path, leaving the randomization domain unexplored. In this paper, inspired by the superior qualities of each direction over one another, we introduce a novel method that lies at the junction of the two routes. By combining the best elements of randomness and saliency utilization, our method balances speed, simplicity, and accuracy. We name our method R-Mix following the concept of "Random Mix-up". We demonstrate its effectiveness in generalization, weakly supervised object localization, calibration, and robustness to adversarial attacks. Finally, in order to address the question of whether there exists a better decision protocol, we train a Reinforcement Learning agent that decides the mix-up policies based on the classifier's performance, reducing dependency on human-designed objectives and hyperparameter tuning. Extensive experiments further show that the agent is capable of performing at the cutting-edge level, laying the foundation for a fully automatic mix-up. Our code is released at [https://github.com/minhlong94/Random-Mixup].
translated by 谷歌翻译